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KangJuFam Studio apps

KangJuFam games for your phone

Games KangJuFam Studio made itself — all out on Google Play. Look through the screenshots and the guide first.

Potato Pet

Potato Pet

Android · Google Play
View on Google Play
A tiny potato fairy lives in your living roomFeed it when it's hungryWash it when it's dustyTuck it in when it's sleepyCollect hearts, fill the wardrobe and the roomMake it yours

A tiny potato fairy lives in your living room. Feed it when it's hungry, wash it when it's dusty, tuck it in when it's sleepy. That's all. It never dies, never scolds, and there is almost no text.

Collect hearts, fill the wardrobe and the room

  • Strawberry hat, bear hoodie, sailor top, dino onesie…
  • Sofa, rug, wallpaper, window, plants, toys — 11 slots, your taste
  • Every new piece of furniture is something new your potato will play with

Leave it on and it plays by itself

  • Take your hands off for 30 seconds and it wanders the room, sits on the sofa, looks out the window, hugs its plush
  • At night it climbs into its bed in the bedroom and falls asleep

Quiet notifications

  • At most twice a day, never between 9 pm and 9 am
  • Turn them off any time

Make it yours

  • Yellow, purple, sweet-potato or white; ribbon, daisy or clover sprout; round or slim

No account · works offline.

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Two Bounce: Basketball Shot

Two Bounce: Basketball Shot

Android · Google Play
View on Google Play
Catch it only after two bouncesOne tap to shoot2 points up close, 3 points from long rangeTwo misses in a row and it's overBeat your recordFire, ice, lightningShoes, balls, courtsFive courts

Shoot, and the ball bounces. Let it hit the ground twice, catch it before the third bounce, and shoot again from right where you caught it. A neighborhood half court behind a chain-link fence. One basketball. How long can you keep your streak going?

One tap to shoot

  • Catch the ball and a gauge appears. Tap when the needle is in the gold zone for a jump shot
  • The farther you are from the rim, the narrower the gold zone. It also shrinks while you wait, so your first chance is your easiest one
  • While the ball bounces, your player runs to the catch spot on their own. Press and drag at the bottom of the screen to take over for as long as you hold
  • Prefer to chase it yourself? Turn off auto-chase in Settings (the gear) and drag to move

Catch it only after two bounces

  • Each bounce shows "1", then "2". After the second bounce the shadow turns into a gold ring, and that's when you can catch it
  • Before the second bounce, the ball passes right by you
  • A third bounce ("3") ends the run

How you score sets up your next shot

  • Shoot in the white middle of the gold zone for a clean swish (+1). The ball drops under the rim for an easy next shot
  • If it rattles in off the rim, the ball bounces far away, and your next shot comes from deep
  • 2 points up close, 3 points from long range

Two misses in a row and it's over

  • Miss once and the ball's outline turns red: Danger. Score your next shot to clear it
  • The needle speeds up with every shot, and the longer you last, the farther the ball bounces. A run lasts about a minute

Shoes, balls, courts

  • Every run turns your score into coins. Spend them on high-tops and sneakers, patterned balls and courts
  • Five courts: neighborhood asphalt, a school court, a park, a beach and a rooftop
  • Each pair of shoes, ball and court you use adds a coin bonus. The more you gear up, the faster coins come in (up to double)
  • Switch between anything you own at any time
  • Fire, ice, lightning: unlock special balls and high-tops in the shop. Sparks, ice shards and electric bursts fly when you shoot and jump

Beat your record

  • Your record is shown with a crown on the title and results screens
  • Beat it, and you can send your score and a link to the game to friends right from the results screen

Three sounds: the thump of a bounce, the clang of the rim and the swish of a clean shot. Turn sound and vibration on or off in Settings.

No text tutorial, just start playing. No account needed, and runs can be played offline.

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Zero Sniper: Mental Math

Zero Sniper: Mental Math

Android · Google Play
View on Google Play
CombosMonsters that growIt has to be exactly zeroRecordsDaily Challenge15 languages

Every falling monster wears a number on its chest. Pick an operation, fire, and bring that number to exactly zero to clear it.

It has to be exactly zero

  • Hit 27 with −3 and it becomes 24. ÷8 makes it 3. Another −3 makes it 0. Overshoot zero or leave a remainder and the shot fails and your combo breaks.

One thumb

  • Tap the buttons on the left to pick + − ÷. On the right, ▲▼ pick a digit from 1 to 9 and ◀▶ move between lanes. Firing is automatic. You can also swipe anywhere: left and right for lanes, up and down for digits.

Combos

  • Clear numbers in a row to build a combo that multiplies your score up to 4.75x and speeds up your shots. Let a number reach the ground and you lose a heart. Lose all three and the run is over.

Monsters that grow

  • Slimes, goblins, orcs and dragons. The bigger the number, the bigger the monster. Each wave drops bigger numbers faster.

Daily Challenge

  • Once a day, everyone plays the same puzzle. Only your first run of the day counts, and the rest are practice. Copy your result line to compare scores with friends, and keep a daily streak going.

Records

  • Your score, wave and combo records and total monsters cleared stay on your device. Set a record and share it with friends using the share button.

15 languages · Sound and music can be turned on or off in Settings. Runs work without an internet connection.

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Sneaky Meow: Cat Puzzle

Sneaky Meow: Cat Puzzle

Android · Google Play
View on Google Play
A meow turns the owner's headFloor colors show who sees whereWhen Cuddly rubs, the owner can't seePush a box to block the cameraWalking owners, noisy puddlesKnock a basket! The owner comes overFast and unseen for a 3-star record24 stages · 3 shops

One cat meows and the owner turns around. In that moment, another cat slips out with the fish. A short puzzle where two or three cats work together to carry the shop's fish back to their alley home. Each stage takes about a minute, played upright with one hand.

How to play

  • Pick a cat from the portraits below, then tap the shop floor to walk there
  • Tap the same cat again to use its special ability
  • Bring all three fish back to the alley home for 3 stars

Five cats

  • Zippy — climbs up onto high shelves. Only Zippy can reach fish on a shelf
  • Chatty — meows. The owner follows the noise
  • Cuddly — rubs against the owner. While it rubs, the owner can't see a thing
  • Chubby — hides in boxes and pushes boxes to block the view
  • Tiny — knocks a basket down to call the owner over
  • Each stage has its own set of cats. Deciding who makes the noise and who takes the fish is the puzzle.

Watchful eyes

  • Shop owner — yellow tiles show where the owner looks. Step in and you're shooed back to the alley
  • Walking owner — only looks the way they walk. Follow behind their back
  • Camera — sky-blue striped tiles. It turns its head left and right. Some shops have two that cross
  • Dog — purple dotted tiles. Meow next to it and it barks to call the owner
  • Puddles · creaky floors — step on them and the noise brings the owner
  • Who is looking where is always shown by the floor's color and pattern.

The shutter

  • The shop's shutter slowly comes down. Bring the fish back before it closes. If you're seen, the shutter comes down 10 seconds sooner.
  • Nobody gets hurt. A cat seen by the owner or the dog just goes back to the alley.
  • 3-star stages keep a record: the time taken plus 10 seconds for each time you were seen. The faster you go unseen, the better your record.

24 stages · 3 shops

  • Learn by following a finger in two practice stages
  • Fish shop alley, sashimi restaurant, dried-fish shop — at the sashimi restaurant you meet the walking owner and puddles; at the dried-fish shop, Tiny, two cameras and creaky floors
  • Collect stars in one shop to open the next

More

  • Improve your 3-star record and you can send it to a friend
  • Sound, music and vibration can each be turned on or off in Settings
  • In-game text follows your phone's language (15 languages)
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Lifting King: Soccer Juggling

Lifting King: Soccer Juggling

Android · Google Play
View on Google Play
Keep it upFar kick: +3Special liftMind the windSlippery rainFire, ice, boltBalls & shoesOutdo yourself

One-thumb soccer juggling (kick-ups) with no kick button. Get the ball's shadow inside the circle at your feet and you kick it automatically. Once the ball hits the ground, the run is over.

A small pitch with a low fence around it. One soccer ball. How long can you keep it in the air?

One control: move

  • Press at the bottom of the screen and drag — you run that way. Let go to stop
  • If the ball lands inside the circle at your feet, you kick it automatically. The ball's shadow on the ground is where it will land
  • Prefer aiming? Switch to aim controls in Settings (the gear) — pick the direction and power with your thumb, and the player runs into place for you

Where you meet it decides how you kick it

  • Meet it dead center: a safe little tap, but the ball flies off in a random direction (+1)
  • Meet it at the edge of your circle: a full stretched-leg far kick, aimed where you choose, for a bigger combo (+3)
  • Chase down a far kick at the last moment and — you guessed it — that's another edge kick

Over the fence and it's over

  • The run ends when the ball hits the ground or crosses the fence
  • If a kick is heading for the fence, that side flashes red to warn you
  • The longer you last, the farther the ball flies. A run lasts about a minute

Weather changes every run

  • Clear → windy → rainy, in turn. The title and results screens show the next run's weather ahead of time
  • Wind pushes the ball, so its shadow curves as it drifts; rain makes you slide, so your feet keep going after you stop
  • Barefoot, sneakers and cleats differ in how true the ball flies, how fast you run and how far you slide in the rain. Check the weather and switch shoes

Special lifts

  • Every time your combo passes 10, 20, 30… the ball soars sky-high and the number turns gold

Balls, shoes, pitches

  • Every run turns your combo into coins. Spend them on balls, shoes, pitches and a celebration
  • Five pitches: natural grass, a sandy school ground, an artificial-turf city pitch, a beach and a rooftop futsal court
  • Each ball, pair of shoes and pitch you use adds a coin bonus — the more you gear up, the faster coins come in (up to double)
  • Switch between anything you own at any time
  • Fire, ice, lightning: unlock elemental balls and cleats in the shop. On the title and results screens, big fire, ice and lightning effects wrap around the ball and your feet (smaller during a run)

Beat your record

  • Your all-time record is kept separately for each control style and shown with a crown on the title and results screens
  • Beat it, and you can send your combo and a link to the game to friends right from the results screen
  • Turn on the confetti celebration from the shop and it bursts on the results screen every time you beat your record

A kick sound and five background music tracks are included. Turn sound, music and vibration on or off separately in Settings.

No text tutorial — just start playing. No account needed, and you can play offline.

Privacy policy